Click, in the following order, on arrows 6, 4, 3, 7, 9, and 10 to solve the first round of this puzzle (A). Haunted Halls Fears from Childhood Toy Puzzle Part 1, Haunted Halls Fears from Childhood Toy Puzzle Part 2, Haunted Halls Fears from Childhood Toy Puzzle Part 3. Gameplay: This is a first person point and click game. Can you save … “Haunted Halls: Fears from Childhood” will place you up against the evil Blackmore. Haunted Hall Walkthrough: Haunted Hall. Play the Hidden Object Scene to obtain the BAT (C). By Her Interactive. Play the Hidden Object Scene to obtain the MALLET (R). Take the pickaxe on the top right. Click, in the following order, on arrows 16, 16, 15, 15, 15, 17, 14, 14, 14, 13, 12, 11, 11, 21, 22, 9, 9, 23, 23, 7, 7, 24, 24, 24, 8, 8, 8, 7, 7, 6, 6, 5, 25, 25, 25, 24, 24, 24, 6, 5, 27, 4, 4, 4, 27, 27, 27, 27, 28, 28, 4, 4, 4, 4, 2, 2, 1, 1, 29, 2, 29, 27, 27, 27, 27, 3, 3, 3, 3, 29, 29, 29, 30, 30, 30, 30, and 2 to solve the final round of this puzzle (C). Play the Hidden Object Scene in the lower right corner (O). The PEN PUZZLE will be added to inventory. Take the ENGINE FILTER (5) on the ground. Use the arrows to move the eyes all the way to the bottom. Push the button to open the other door in the hallway (K). 2. The light bulb in the top left will light up green when a correct sequence has been given, and red when an incorrect sequence has been given. Select the dollhouse in the right corner to begin a new puzzle! Put the CROW on the ground so it can eat the worms (M). Talk about this game? 2. Match them to our solution image. Make sure you find and take the item if it is indicated in the guide. Place the lamp, iron ball, and conductor to finally begin the puzzle. Kill the 2 Zombies by the Elevator, and the Ogre that drops from the upper level. Take the Clippers on the wall. Travel down once. Kill the 2 Zombies by the Elevator, and the Ogre that drops from the upper level. Play the Hidden Object Scene to obtain the SMALL LIGHT BULB (D). If people aren't where you expect them to be, reset the alarm in your (Chinese)bedroom according to the clipboard schedule in the dining room. Place the bottle tornado on top of the chunk of ice. Put MEDICAL CHART 6 on the door and go inside (6). Add the BRANCHES to the fire to smoke out the hive. Haunted Halls – Fears From Childhood Walkthrough, Haunted Halls: Fears from Childhood Walkthrough, Elly Cooper and the City of Antiquity Walkthrough, The Dreamatorium of Dr. Magnus 2 Walkthrough. Go to the escalator on the right and select the lever. Click, in the following order, on arrows K, L, L, J, M, M, I, I, H, H, P, Q, Q, R, T, C, C, U, and U to solve the following round of this puzzle (B). Play the Hidden Object Scene in the lower right corner to obtain the SOAP (G). Play the Hidden Object Scene to obtain the CROWBAR (E). Play the Hidden Object Scene to obtain the BLANK STAMP (D). Read the Walkthrough? From bottom left to right: Y, Z. Select the mushrooms on the left side to start a puzzle! Zoom in on the pipe near the center left. Select the open grave to begin a new puzzle! Paths and doors may be blocked off or hidden at first. A cluster of red sparkles indicates a Hidden Object Scene which will grant an inventory item upon completion. Another puzzle will appear after the first. Zoom into the hook in the ceiling; place the FLYPAPER on the hook and take a FLY (O). This is a complete walkthrough guide for the full version of Haunted Manor 2 – The Horror behind the Mystery by redBit games. Click the ice until you acquire the puzzle piece. However, you must match them three times. Scary Horror Escape Room 6 – Hall Take gas mask from the head, a stick st the second window and solve the puzzle at the front window (move stick out, watch video as needed). Drop the jam jar in the lower left corner. Hold down the magnifying light and use it around the flaming edges. This solution is for the fourth round of this puzzle (4). Zoom into the right pedestal; place the BLANK STAMP in the book; then place the BUTTERFLY over the blank stamp (H). Click, in the following order, on buttons L3, L3, L3, L1, L1, L1, L1, L2, B2, B2, and H. The WALL PUZZLE will be added to inventory after the puzzle has been completed. Haunted Halls Fears from Childhood Mirror Shards Puzzle Solution. Nancy Drew 28: Ghost of Thornton Hall. Drop the water bowl on the coals to find boiling water. Advancing forward will bring you into the midst of terrors unknown, and this is your last chance to turn back before it is too late. Place the marble in the hollow to begin a new puzzle! Leave this building and enter the next one. Place the TRAY on the hook in the back wall (9). Zoom into the door on the right; place the BAT on the door and go inside (D). Inventory Items can be used more than once and will remain in your inventory until they are no longer of use. Zoom into Tim; place the PEN PUZZLE and the BULLET PUZZLE into the appropriate slots to complete the puzzle. He can zoom in if needed. Click on the lamp cover and take the LIGHTBULB (A). Travel down once and through the final window. Take a closer look at the keypad and enter the numbers 2943 (P). Place the eye patch, hook, metal segment, parrot, pirate hat, and saber on the pirate. (Riddles) Dare you enter Haunted Hall and progress through the 20 puzzle rooms to the Inner Sanctum to solve the ghos`s mystery? Travel through the door on the upper left side. Change the image to match the one carved inside the drawer. Click down twice and go through the fence. Use the arrows in your inventory tray to scroll through all the items you’ve collected. Drop the helmet on the statue of the Roman lancer. Use the pick again on the fallen icicle to take the puzzle piece. The DOLPHIN PUZZLE will be added to inventory once you save the man. Once a disk is set, rotate it to the correct position. Cut the wires above the man with the WIRE CUTTERS to save him (1). Place MEDICAL CHART 7 on the right door and enter the elevator (X). Exit this room and go down to the basement where Tim is. Plug the 3 small holes marked in green on the wall with the 3 STARFISH. Zoom into the roses on the left; place the ROSE OIL over it and catch the BUTTERFLY (3) using the NET. The goal is to simply match the wires. The forest is dark, misty, and full of creepy turns. Play the Hidden Object Scene to obtain the FLASK (H). Zoom into the control on the ground; place the LEVER and then click on it (2). Horror Hall West Nanticoke, PA. Curse of the Pharaoh: Napoleon's Secret Game Walkthrough, Women's Murder Club: A Darker Shade of Grey Game Walkthrough, Mae Q'West and the Sign of the Stars Walkthrough. Please look at the screenshot for the solution (Y). Open your “notes” (G), in the lower left, to find clues and read part of the story. Select the table beneath the doll’s hand. Place the chair leg, branch, and bone in the ladder. Select the clock weights to take the XII. Saturday, 10/27/18 5-6pm Little Monsters Hour (10 and under) The bedroom is plagued by the tentacles of the evil Blackmore. Learn More > Select the cabinet to open a hidden object puzzle! Tweet . Right click the shards to rotate them. Select the wall on the right to find a new puzzle! General Tips; Chapter 1: The Crystal Skull; Chapter 2: Dr. Gauss's Nightmare; Chapter 3: Lloyd's Nightmare; Chapter 4: Wilson's Nightmare; Chapter 5: Finding Blackmore; General Tips. There is a soduku puzzle behind the picture in the hall. Click on the doll to receive the DRESS (8). A cluster of green sparkles is an area in which a puzzle is located. With Tim, a young boy and your sole ally, you must travel the haunted passages of Blackmore’s domain to free trapped children. Break the 3 mirrors marked in red with the MALLET. In the Game Boy Advanceversion, every one wears a blue bandana. Take the ENGINE ACCUMULATOR (H) next to the bed. The goal is to place objects next to the correct figures. The Hint button must recharge between uses. Drop two puzzle pieces on it to begin a new puzzle! Break the lights in the ceiling with the MALLET (S). Drop the flask over the tornado and take the bottle tornado. The museum is twisted, overgrown, and full of old artifacts that are as haunting as Blackmore himself. This neighborhood classic in Orange is a relatively family-friendly haunted house walkthrough themed to pirates! Drop the torch into the barrel and take the fuel-soaked torch. Press the red button and take MEDICAL CHART 7 (Q) and MEDICAL CHART 2 (R) inside the safe. Zoom into the hole in the ground; take the STONE and EYE 3/6 (M). Take a closer look at the switches on the right; place the SWITCH in the empty slot (G). Congratulations! You’ve saved the man in the room; the SPIDER PUZZLE will be added to inventory. Zoom into the chair; place the RING on the PEN to obtain the GLASS CUTTER (J). To solve the puzzle, you must match the lights inside the machine with the lights that are displayed on the left grid. Take a closer look at the right bookcase; place the 4 BOOKS into the empty slots that match the book colors. When you click on Tim again, a puzzle (2) will appear; leave it be for now. Go into the left door. Average: 2.40. Zoom into the paints; dip the BRUSH into the paint to obtain BRUSH WITH PAINT (A). Zoom into the niche on the right side of the wall (J); attach the VALVE and the HOSE to the spigot and take EYE 2/6 (K) in the grate. Solve mysteries following the Manor Matters Guide. Guests will enter on Main Street, walk down the stairs to weave through the Haunted House in the Masonic Hall and exits into the parking lot where there will be additional fundraising and sponsor booths. Advertisement. If people aren't where you expect them to be, reset the alarm in your (Chinese)bedroom according to the clipboard schedule in the dining room. Click on “Play” (A) to begin your adventure. Take the Board (1/3) on the ground. Open the right locker to trigger a Hidden Object Scene; the FUSE (D) will be added to inventory. Zoom into the NEWSPAPER (D) on the ground and take it. The object is to place the shields in their correct locations by dropping them where the horizontal and vertical symbols meet. Stick close to the guide to avoid getting lost. Drop the bomb near the pirate when the soldier arrives. Click on the Snake on the ground. Haunted Hall - Dare You Enter is another riddle game created by Creo from Riddlex. Select the underside of the bed to look beneath it. The shovel will unearth the bowling ball from the mound of snow beneath the snowman. Explore the Haunted Halls of Eveningstar; Find a way into the Throne Room (Optional) Expose the doppelganger on your first try — Bonus (15%): Epic ( ♣2,439 ♦4,176 ♥4,288 ♠4,400) Take the lighter to the pipe and take the smoking pipe. Select the hive and drop the wings on it. There are four Kackles in the stage, and each of wear a uniquely colored bandana. Manor Matters Walkthrough helps you find hidden objects to complete levels. Go through the door to reach the second hallway. Flip the switch; this action lights up the room on the left side of the main hallway inside the asylum. Place the TRIDENT in Neptune’s hand and a safe will appear on the right side of the wall. Zoom into the ant hill; place the POISONED SUGAR on the ants (N). Collect the Rockets and go up the Elevator. Zoom into the statue on the left; place the SOAP on the finger and take the RING (I). The puzzle can be completed by clicking the tiles to generate an image of the five missing children. Select the back door. Refer to our solution image if you need help! Select the paper boat and take the instructions. Feel free to ask for help or hints in … Place MEDICAL CHART 9 on the left door and go inside (9). This solution is for the first round of this puzzle (1). Exit this building and return to the picnic area in the next building. Take MEDICAL CHART 9 after the puzzle has been solved. Drop the toy on the lower left slot to begin a new puzzle! Take the BOARD 1/3 (F) in the lower right. The BOOK OF MATCHES (A) will be added to inventory. Travel down once and into the door on the right. This is a complete step-by-step walkthrough guide for the iOS and Android game The Mystery of Haunted Hollow. Take MEDICAL CHART 6 on the ground (6). Only portions of the artwork from the Estate were used to construct this instance. Turn right once more and collect the Green Armor. Complete four rounds to beat this puzzle. Place MEDICAL CHART 3 on the left door and go inside (3). Copyright © 2021 GameHouse, a division of RealNetworks. Welcome to our Trine 4: The Nightmare Prince walkthrough and guide. Select the board to light up the mushrooms. Click down, go left by the building, and head right. Exit this building and enter the building on the right. Play the Hidden Object Scene on the left to obtain the BRASS LOBSTER (N). Zoom into the bottom of the sacks; cut the sack with the KNIFE and take BOOK 4/4 (S). You can also watch my video for this part of the walkthrough here: The Mystery of Haunted Hollow: Walkthrough Part 1 - YouTube. Nancy Drew 28: Ghost of Thornton Hall walkthrough. Go down, then to the right of the building. When a light turns blue, you have found the correct solution. Correct pieces will lock into place. The parent zone listed for this instance is The Estate of Unrest, although technically it is not a copy of the zone. The combat system has been updated, as has the puzzle system which tailors the puzzles depending on … Examine the Tree. Haunted Hall - Walkthrough Videos - Diggy's Adventure Help Youtube Channel The FUNNEL (P) will be added to inventory after your search. Open the gate to begin a hidden object challenge. Each Kackle has their own portion cont… Click on the door to open it, proceed and use tool from the puzzle to unlock left door. Go through the fence, go forward, and enter the right door. The bullet points underneath each sub-section are all the "objectives" in Luigi's Mansion. Then, click on “Blog” under “Featured Areas” on the left side of the page. Turn the key in the lock 3 times and go inside. You’ve completed Haunted Halls: Green Hills Sanitarium. Open the red cabinet in the upper right to trigger a Hidden Object Scene; the ELEVATOR BUTTON (D) will be added to inventory. Old Town Music Hall is a treasured cultural landmark located in El Segundo, California, not far from the Los Angeles International Airport. This classic haunted walkthrough is one of the oldest in the area with decades of screams and scares under their belts. Zoom into the cabinet on the back wall; take the WIRES with the RUBBER TUBING GLOVES (J). On the lower left corner, hammer the stones twice. Throw the STONE at the crow and take EYE 5/6 (R) that falls on the ground. The four arrows, from top left to right, are labeled: W, X. Objectives. Walkthrough. Zoom into the lower right; take the SNAIL (B). Look at the fuses on the left; place the FUSE in the empty slot (F). Zoom in by the coffee pot above the sacks; take the BOOK 1/4 (D). 33 were here. Haunted Halls Fears from Childhood Light Matching Puzzle. Zoom into the shelf on the back wall; take the FLYPAPER (H). The DOLL PUZZLE (7) will be added to inventory. Use the NET to catch the FISH in the fish bowl (J). Drop the antenna on the building and place the broken mirror next to it. Place the CROWBAR on the trap (F) around the legs on the ground. NANCY DREW: MESSAGE IN A HAUNTED MANSION from Her-Interactive. Zoom into the left tree; take the LEMON (L). Place the PUMP PLUG into the large pipe in the upper left (K). Click on the generator and the man will come forward. Objectives. Play the Hidden Object Scene in the upper right to obtain the GAS CAN (A). Find all our Haunted House Mysteries Questions and Answers for Android, iPhone/iPad, Mac, PC. Give the squirrel the hazelnut and take the marble. The chainsaw will cut the tree on the road. If you get stuck, click on the RESET button in the upper right. Four tiles are turned at once. Travel down twice. Go into the far left door and all the way down to reach Tim. Place the WIRES on the lights to remove the monster. Take the antenna. Zoom into the tray on the right; take the SAW (E) and the CHISEL (F). Exhaust all conversation opportunities; ask everything of everyone. Haunted Halls: Revenge of Doctor Blackmore is a hidden object adventure game created by ERS Game Studios. The object is to move the stalactites and stalagmites into place. They are encountered in order from blue, green, yellow and dark red. Play the Hidden Object Scene on the right to obtain the KEYBOARD. In a clockwise motion from the top right: drop the cannonball, sulfur, tin soldier, coin, plate, ring, and nut. This is the Official Guide for Haunted Halls: Green Hills Sanitarium. Zoom into the bars on the left; use the MAGNET to obtain the TRAY (B). Take a closer look at the diving helmet, open the lid and note the numbers “2943” (I). Haunted Manor: Queen of Death Walkthrough includes step-by-step instructions on how to beat the game, complete with more than 100 detailed screenshots with every hidden object marked. Convoluted and full of alien technology, his home will require your utmost attention to travel through unscathed. Place the instructions on the wall to begin a new puzzle! Exit this scene and place MEDICAL CHART 5 on the far left door. Play the Hidden Object Scene to obtain the KNIFE (L). Saw off the horn from the helmet with the saw. The rules of “Haunted Halls” are fairly easy to remember, but sometimes a simple mechanic will be looked over. Play Haunted Hall … The graveyard is riddled with old growth and spooky architecture. Neverwinter Nights Walkthrough ... and killing the skeletons and goblins in the hall. 3. Haunted Hall Walkthrough: Haunted Hall. Play the Hidden Object Scene to obtain the CHIP (B). Select the small statue to the right of the stairs. Take a closer look at the box on the left; open it with the CROWBAR and take the DYNAMITE (D). Spell out the words “Per aspera as astra” by swapping the books around. Articles and Media relating to Walkthroughs and Help for the Seeker's Notes: Mysteries of Darkwood game. Zoom into Tim; place the EYE PUZZLE, WALL PUZZLE, and BIRD PUZZLE into the appropriate slots, cutting the electricity to the asylum fence (A). Put the CHARGED BATTERY on the train and close the lid. Spoiler Warning: Information below this point can be considered spoiler material! The BIRD PUZZLE will be added to inventory. Haunted Halls of Eveningstar, AD&D 2nd edition module. Click down and go into the far left door. Kackles are the main enemy in Haunted Hall, where they make their first and only appearance. Zoom into the right door; place the key in the lock. You have unlimited hints in the game but you must wait for them to recharge between uses. The toy store is an eerie place filled with haunted childhood memories. Slice the melon with the knife to get the sliced melon. Play the Hidden Object Scene to obtain the TOKEN (U). Select the bottom of the steps in the right corner. Place MEDICAL CHART 8 on the left door and then go inside (8). On the right side of the blog is a link to all of the walkthroughs we’ve posted. Look at the drawer on the right; take the SWITCH (V). Zoom into the paints; place the DRIED FLOWERS on the paint to create the BRIGHT FLOWERS (E). In the second puzzle, you must use arrow keys to move the pieces. It will turn into a Hose. The object of the puzzle is to drag and drop the different people into their correct room. Zoom into the ceiling to access a puzzle. Turn right twice around the corridor. The fully transformed theme park features uniquely haunted mazes and attractions, sinister shows and more than 1,000 horrifying creatures lurking in the fog and hiding in every corner of the park. The “help” (E) button has a link that will take you to the Forums for this game. The evil Blackmore lever on the News tab at the screenshot ( J ) starting with the gray,. Note inside says “ per aspera AD astra ” ( I ) smoking pipe place objects to... Puzzle game of 20 levels with sounds, music, cursor, and head right Zombies the... Building ; use the strategy guide button for extra help left cabinet and take the saw upper level soduku behind. 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